Level structure¶
You already have project.
The project contains lvl_main.json as a resource, open it in any text editor. It contains text similar to
{"objects":[],"name":"lvl_main","backColor":"#00000000"}
objects- a list of objects at the level(GameObject[])
name- the name of the level used as a universal ID(string)
backColor- HEX color, shows. when background doesn’t exist(HEX color as string)
An object is a thing of the GameObject class. It’s contains:
sprite- sprite, using on rendering(string)
animate_delay- time beethween frame updates(int)
z_layer- Z-coordinate, the lower thez_layer, the later the object is rendered (that is, it sits on top of others)(int)
aabb- hitbox or collider of an object.(AABB)
- AABB structure contains:
min- minimal point of AABB
max- maximal point of AABB
minandmaxcontainsxandy(int)
listeners- event listeners(string[])
multiplayer- if true, the object is updating in multiplayer on events, if false - not updating(bool)